All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Login Store Community Support Change language View desktop website. . The title pretty much says it all really. ago. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. You can not get away with this in TF2. You would do this by typing the command: cl_updaterate "" Bingo. The truth about "cl_interp 0. cl_smooth 0. TF2 how to create autoxec. However both are hittable. Reply. ago. Don't ever change interp with the cl_interp command. I knew that in some cases changing the cl_interp can be abusable (and also an excuse to cry when a spy kills you), and also, with Valve vision, changing values to commands that doesnt appear in Options/Adv. >rate: unless you have a poor connection, set this to the max value of 128000. cl_interp 0. Team Fortress 2. Thanks a lot man! yes, spy SHOULD be forced to endure a lot to get into backstab position. cl_interp_ratio 2. // display, they are useless. I've lowered my texture and model details and a bunch of other video settings quite low. This makes sure tf2 doesn't decide to delete your config without warning. 0152 and hitscan should use cl_interp 0. rate 80000. If you ever used anything like a masterconfig it could've changed it, or that server implemented the new. The first number is the value of cl_interp. Same goes for other classes, but much more noticable. It is a float value. . 033. 1. Deafault: C: -> Steam -> steamapps -> common -> Team Fortress 2 -> autoexec I dont have an autoexec folder! Autoexec Part 1 Autoexec can also bypass some things that sv_pure 1 blocks (i. If you have trouble counter sniping, buff, peek, and charge. 0155 //Projectile weapons. Lately anyone who streams TF2 on Twitch and gets in the double-triple digits of viewers seems to get DDoSed. With this you can easily and safely decrease the interpolation period by setting cl_interp to 0, then increasing the value of cl_updaterate (the useful limit of which depends on server tickrate). 03125. 0152 for this //cl_interp_ratio 1 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. These type of spies can be extremely annoying, especially because of the bullsh!t kills that they can pull off. cl_interp 0 is a terrible idea. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl. 000 but the server has temporarily restricted it to 0. You can check your final lerp with net_graph 1. 2ms) cl_interp_ratio 1 It's a yes and no, simply hitreg and collision in general can be jank but you're still able to. cl_interp 0. Only time you can do it. cl_ragdoll_physics_enable 0. 0227272;cl_interp_ratio 1. Essentially, cl_interp 5, lag hard, strafe backwards into enemies, hold M1, and pray lag compensation comes through fo. 0. TF2 looks at 2 numbers and chooses whichever value is higher. lower is better, just do cl_interp 0. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. Community News tf2pickup. 1. This ConVar controls some code optimizations for running client-side prediction. In lmaobox there's a setting for fake lag. Voy a dar una breve visión general de la interpolación, lo que significa en términos de juegos en el motor. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. 01515151515. Also prevents console getting spammed). A common. cl_smooth 0. cl_interp_ratio and cl_interp have no interaction beyond that. I also have a separate cfg file for other internet settings, like cl_dmrate and rate. I’m using Chris’ max frames with these interp settings: cl_cmdrate “40” cl_interp “0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 01 cl_cmdrate 67 cl_updaterate 67 rate 60000 cl_interp 0. This means attacking should be instant. This makes you able to work in more controllable terms (number of packets instead of amount of time). I find 1 works best in general though. 10. #1. cl_interp 0. 020 = 0. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. I suppose you should use cl_interp 0 and ratio 1 only on LAN, however interp 1 and ratio 1 or 2 depends on your preference I go with interp 1 and ratio 1 online if I have about 30 ping. Community News tf2pickup. 66 for both. royflord. cl_cmdrate 66. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. 1. Members Onlinei actually downloaded woolen's configs and i feel a lot more comfortable playing spy viewmodel_fov 110 cl_cmdrate 66 cl_interp 0. 007) Just keep a little extra margin, so with 7 set it to 10. Running 33ms is above that, so cl_interp_ratio 2 has no impact. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). Although this plugin is meant to fix this exploit in TF2, it can be used for other games as well, although I don't think this exploit is used in other games as much. 0325 cl_interp_ratio 1 cl_updaterate 66 cl_cmdrate 66 cl_pred_optimize 2 cl_smooth 0. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0. For example, cl_interp 0. In regards to interp, setting it to "0" will set it to the lowest rating possible. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. 1" ) min. cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the maximum. If 2 Spies backstab at the same time, the "cl_interp 0. Is Cl_interp 5 actually viable? | TF2 ErebusX 367 subscribers Subscribe 13K views 1 year ago I decided to visit Brazil and play TF2. 01 //stfu script bind * stfu alias stfu stfu1What’s your cl_interp on? I've tried a bunch of different ones it's 0. The second number is cl_interp_ratio divided by cl_updaterate. "0. Cl_interp 0. If all else fails, the the-network-sucks setup: cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. ago. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. On a server where is occurring, go to the console and type net_graph 2. E Dps colocar esse comando netsh int tcp set global chimney=enabled. #3. use the recommendation above. ratio 1 actually. org launches tf2pickup. brawler Jun 7, 2020 @ 2:55pm. cl_interp 0 (makes it the lowest possible) the lowest you can get in csgo is 0. Community News tf2pickup. Interp is for bad spies, demoknights, trollgiers and demopans. [quote=Sentinel][quote=TFCrafter][quote=seanbud]projectile. trash. I'll add that I play mostly on casual servers and i have very good internet in case that helps. My ping on most comp matches is around 98-120 depending on where the server is, however 90% of the time I have a very stable connection. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. 015 (lerp: 15. 029999, using the equation, gives us a tolerance value of -0. skooma. Put cl_interp 0 in your autoexec then load tf2 and write cl_interp and it will show something like 0. u can have 0 lerp in tf2 by using these settings : cl_interp 0. If 2 Spies backstab at the same time, the "cl_interp 0. tried to make it an config file, but no such luck. Settings above are your only option in reducing delay in TF2. 100 (or 100ms). 5" I have heard plenty of people complain about it and how it is abused. 5 anyway. It has always been this way for me, no change after this update. 033. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). cfg file. Only cl_interp 0 was removed. Scripting is the use of configuration files (. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. Atlas Neptune Feb 11, 2017 @ 5:15am. I said to them that this was a case of cl_interp abuse. "Go to Steam > Library > Right-click on TF2 select Manage and press Local files, go-to the folder tf > cfg and put my autoexec. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. I myself rock the first settings all the time (yet with 0. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. 2016-10-22 06:52. interp should be set to 0, it changes automatically depending on the server. 0303 cl_interp_ratio 2 Projectile Cl_interp 0. None of the commands worked. 2ms, it doens't shift. cl_interp settings Created 11th May 2012 @ 01:32. Use fake ping to move the lag comp window. 0225, works the best. I use cl_interp 0 in the above image to get the lowest possible cl_interp value. 033 for hitscan. [deleted] • 6 yr. Colocar em Habilitado e vai em baixo. cl. 0303. Team Fortress 2. 034 cl_interp 0. 035 (0. dem files. 2. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. Tf2 better melee hit reg and tips. cfg, and save it in SteamApps/common/Team Fortress 2/tf/cfg. cfg. 025 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime. cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_smoothtime 0. cl_interp 0 cl_interp_ratio 2. Idk I just got this off of a youtube video. Change cl_interp to 0. 030303 (lerp: 30. Keep in. But if you simply want a uniform interp value for all classes all the time, just type cl_interp 0. . 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. cl_interp_ratio. FlabbergastedTwink. // #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. Team Fortress 2. cl_interp 0 does not set cl_interp to the lowerst value possible. Yup. 1. This is equal to 2 / 66. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 5" would fail to get the stab. Cl_interp_ratio should always be set. The second number is cl_interp_ratio divided by cl_updaterate. If there are a lot of tall spiked lines coming from the graph, the server has problems with packet loss and you should find a different server. I typed them in the file and put them in CFG, and all. CS does not have extrapolation disabled. engie's anger allows him to do that, thats why he can only crit after he's sentry was destroyed. 11), it's set this high because the default interp settings in TF2 is 100ms (And in other source. Decided to do a quick test and I am now convinced it is a bad experiance that does not help in any way. Help appreciated. I'm currently using cl_interp 0. cfg in Team Fortress 2/tf/cfg. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. 033 -- the minimum interp you can use is 30. 050 **I do not really fancy the adding to each class same interp command over and over. the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with. See full list on tradeit. 033)The site also allows you to customize graphics settings, key binds, view models, damage indicators, and much more. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. txt and add the following cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. . Setting my cl_interp to 0 and ratio to 1 would sometimes make me drop packets like crazy and since i mostly play on mm with 64 and 1v1 servers with 128 i thought that having interp 0 and ratio 2 is the best one and it works. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . 0 = LAN. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. Pretty-Buy7692 •. dem files the game will appear to be choppy. If you still have trouble, go back to defaults. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. If you have a ping of 0 and a cl_interp of 0, then you are literally playing the best possible tf2. (DISCLAIMER DO NOT DO. cl_interp 0. 007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 128cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. cfg file that give me slightly better FPS: mat_phong 0. 1 mat_filterlightmaps 0 mat_software_aa_quality 0 tf_clientsideeye_lookats 0First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. In order to change these settings we have to mess with configuration files so that they persist between launches. cfg (instead of cl_interp 0). im also not a shotgun expert, but that isnt how. A discussion on customisation in TF2. Use b4nny's or a FPS optimizing Team Fortress 2 autoexec. Use: Cl_interp 0 Cl_interp_rate 0. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. 0152 rate 60000Your interp as every class should be as low as it can go without causing problems. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. If you're experiencing trouble, use this. Either way, the engine will use the 0. In regards to interp, setting it to "0" will set it to the lowest rating possible. GitHub Gist: instantly share code, notes, and snippets. I just feel strange to change the cl_interp everytime I open TF2. Most spies using this that are actually doing well are actually using lmaobox. Exmaple. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. cfg. cl_interp . Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. org launches tf2pickup. // This is hitscan cl_interp 0. this is the only server where it wouldnt allow me to play cuz of it. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66 yes that works #3. cl_interp_all: 0: client: Disable interpolation list optimizations. 034 in your autoexec. With 0. If you are looking to bind a key so that you can use 2 different settings this will work usually:If we fill in the numbers for cl_interp 0. But really after caving in last month and just going with one of the community easy config mods?This build is mainly going for pure single target damage (absolutely destroys heavy at close range, since hitting all your shots with the panic attack deals more than 100 dmg) rather and AOE and crowd control. Help with laggy sentry animations. Please tell me how to fix this problem. You can not get away with this in TF2. 0152 and setting the others the most consistent way. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the. 01 in my config, respectively. This might actually be because of jitter, so that if you get a packet slightly late WHILE dropping the packet before it, it still interpolates to it. And if u are using some config archive or mastercomfig, u will have to delete them. -tickrate 128 +cl_updaterate 128 +cl_interp_ratio 1 cl_interp = cl_interpratio / cl_updaterate, it's calculated automatically. Forums » TF2 Customisation & Support » cl_interp settings. If all else fails, the the-network-sucks. Putting your cl_interp did not magically make your knife a facestabbing machine, it just delayed the movement of player models and made it look like you were getting weird backstabsIt depends on your interp settings actually. in my class cfgs depending on the class and weapons they use. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. #4. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cl_interp is still governed by cl_interp_ratio, which you should set to. I came across people talking about cl_interp and used the settings below. // desirable than a variable but sometimes high framerate. This makes you a minuscule target, but this also limits the area you can cover. posting here because css section is dead + lagcomp is the same in tf2 and css i think. rate 50000 - not sure if correct but itsxwhat i use. Uses of scripting vary from simply binding a key to a command to self-referential loops and nested. just another one of those “i got a 4k on this interp clearly it should be at 0. Jul 17, 2017 @ 6:02am Please elaborate. -2. #1. ago. #3. 035 секунд - это 35мс). Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. (still dont know if its placebo or not but its not the question) but its seems that since last update it no longer work so im here just asking for someone to help with a little test it seems that the reason is because u can no longer put cl. ago Thanks a lot man! 3 NotWendy1 • 6 yr. I'm not a mod but r/TF2 and r/TF2fashionadvice. This tool will overwrite all of your binds. Either one or two ticks of interp. ago Don't ever change interp with the cl_interp command. I want to set cl_interp 0. They can be helpful because you can see players hiding in corners or. ago. cl_interp 0. ago. -use cl_interp and basically cheat -or play legit, walk up behind someone, stab them in the back, but for some reason it doesn't register as a backstab for some unknown fucking reason so you just do 40 damage and then die Reply dru26. but after a while you get used to it. 035 (0. It is essentially borderline cheating, although that's from my subjective experience with dealing with people who use absurdly high interp values. Team Fortress 2. 033. Scripting is the use of configuration files (. cfg file for it to work. cl_updaterate "101" // Number of packets per second you are requesting from the server. • 9 mo. 0325. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. After nine years in development, hopefully it was worth the wait. posted about 4 years ago. Just put snapshots_lan in your custom. From mastercoms TF2 config; cl_interp 0. Dec 18, 2022 @ 3:28am Thanks #5. 2, etc] Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. See you in game lmao, exploit? Its a console command available for everyone, it's a setting. if its still bad then. My recommended Interp settings: cl_interp 0. 1 seconds, which derives from the default cl_updaterate 20. People complained about him and called him a hacker and the spy didn't react. fatlaced. Team Fortress 2. Step 3: Create your autoexec file. 0227272;cl_interp_ratio 1. . 014. . 0303 cl_timeout 60 cl_pred_optimize 2 net_maxpacketdrop 0 rate 80000. Originally posted by BezaoBuilder: Originally posted by BALLS!!!1: Interp absue is trying to emulate backtrack (a feature in many cheats) but sucks at doing so. 2016-10-22 06:55. restriciton and can be very frustrating sometimes. This will insure the best general registration. cfg and rename it to custom. changing your interp to a high number only makes you worse at spy. 0152,使用枪械类兵种的最佳参数为:0. The first video fully featuring my new audio setup!0 Frags – +. No. cl_cmdrate 66. r/tf2 • 3 Heavy weapon concept i been thinking about for a few days now. If TF2 crashes to desktop after a custom map loading or after picking a class on a custom map, add lighting_ex=high to your modules. You are rightfulyl kicked for abusing interp settings. 015 (lerp: 15. 06), but any lower and the commons will be more and more choppy the lower you go. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. Community News tf2pickup. 0152 interp time). Generate; Server config; Articles. 01 //cl_updaterate 40 //rate 35000 So with, I think, the first one I get the 15. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. org launches tf2pickup. cfg I have my cl_interp 0. 152. Also try changing cl_interp to 0 so that it will always be at the lowest possible setting. Today here are some tips on how to deal with spies that abuse the cl_interp commands. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. 1 is pretty safe. 00222432087 milliseconds. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. 000000 max. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and hitscan. cl_interp 0. You have to open console and put in "cl_interp <number>" into console. I decided to visit Brazil and play TF2. 2. Team Fortress 2. to my understanding this is just for calculation purposes but regardless this is max for tf2 cl_interp 0 //interpolation in ms. 01 cl_cmdrate 67 cl_updaterate 67 rate 60000 cl_interp 0. >sv_client_max_interp_ratio 2. i’m not a spy but i was told it does something funny if i screw with cl interp. Jul 15 @ 5:42pm mastercomfig. Date Posted: May 7, 2019 @ 4:33pm. Cl_interp abuse should be bannable. One with a higher value will be your interpolation delay (lerp). Team Fortress 2. cl_interp 0.